What’s New In Flash Catalyst Beta 2 Screencast

I did a screencast that tried to cover all of the feature changes between the beta 1 of Flash Catalyst and the just-released beta 2. The team has been very hard at work and they’ve done a really good job. It feels more polished and has a lot of great stuff in it.

The quality of the screencast (and the audio) ended up being bad, so I apologize for that. I’ll be better next time.

What’s New in Flash Catalyst Beta 2 from Ryan Stewart on Vimeo.

Rundown of the MAX News

The press releases just crossed the wire and we have a ton of news coming out of MAX. Plus more surprises in store for tomorrow. For those of you not here you can still check the keynotes out. I’m hosting the online side of the MAX keynotes and we’re doing some fun stuff before and after the keynotes to give you a sense of what’s going on at MAX. As you can tell from the rundown, there’s some fun stuff today.

Flash Platform Runtimes

We’ve been saying all year that Flash on mobile devices is a push this year and we’ve made a lot of progress. Today at the keynotes we’re going to be showing off Flash Player 10.1 for smartphones. This is the version of the Flash Player that we’ve been working on so hard this year. We’ve been working with some great partners including Nvidia and ARM to optimize the player for those devices and create a quality mobile experience.

Possibly more important is that the number of companies committed to the Open Screen Project continues to grow. Today we announced that RIM is joining the Open Screen Project, which means that Blackberry will be supporting Flash Player 10.1. Google is also on board. We’ll have public versions of Flash Player 10.1 for Palm, and Windows Mobile later this year with Google Android and Symbian following shortly. Developers will have mobile bits in their hands soon.

We also announced AIR 2.0, which is going to give Flash developers a lot more native hooks into the operating system. A lot of the developers I talked to wanted it and so that’s what the team did. Mike Chambers talked about some of these features at Flash on the Beach. Another cool feature of AIR 2.0 is the ability to record from the microphone without going to a server. getMicrophone can now be a reality

.

Tools

We also have public betas of both Flash Builder and Flash Catalyst that are available today. I’ve been really impressed with how far Flash Catalyst in particular has come from Beta 1 to Beta 2. It’s a lot more polished, has more functionality (including video) and feels a lot more fun to use. If you checked out Beta 1 and found it lacking, you should check out Beta 2. We’ve also made big progress on Flash Builder and I’ve been a very happy camper using the tool full-time.

Servers

Some very cool stuff is also happening on the server side. We’ve released ColdFusion 9, a spectacular release with some great features including the ability for you to consume ColdFusion as a service from inside of your Flex application without writing ColdFusion code. I’ve also been playing with the LiveCycle Data Services release and its modeler plug-in for Flash Builder. The team has focused on model-driven development making it easy to generate and create a model, and then link that model directly to your Flex application. It helps by generating all of the assemblers and you can directly modify the user interface just by changing the model.

Finally we’ve got some Flash Media Server news. We’re adding support for HTTP streaming, which will include support for content protection. We also have released the Collaboration side of Flash Platform Services and announced pricing so you can jump in and start adding collaboration to your application.

If you guys have any questions (sorry I don’t have more fleshed out info, it’s a lot of news), feel free to drop me an email – ryan@adobe.com and I’ll try and answer what I know.

Iterative Design/Development with Flash Catalyst and Flash Builder

As I talk to more and more designers and developers one of the things that comes up is whether Catalyst makes it easier or harder to do iterative design on a project. The workflow most people have seen is you start in a tool like Illustrator, Photoshop, or Fireworks; create a high fidelity visual design in that tool; and then import that into Flash Catalyst where you can start turning that artwork into visual components. I think that’s a pretty powerful workflow for designers of all stripes.

The issue that comes up most is that not everyone starts that way. In a lot of cases people create a skeleton application first in Flash Builder and then want to apply visual designs later. Themes are one option, and we’ve got a new Theme chooser in Flash Builder to help with that, but one of the great things about Flex 4 is that it’s easy to create very customized, unique skins for components. So without the ability to do round-tripping between Flash Catalyst and Flash Builder in the 1.0 version of Catalyst, what can designers do to iterate on a design alongside a developer? The answer is the Flex Library project.

I realize this is far from an ideal workflow, but I think for Flash Catalyst 1.0 and Flash Builder 4 it works okay and provides a way for teams of designers and developer to iterate together without stepping on each other’s toes.

Core Steps

  • Export assets to a Library Project in Flash Catalyst.
  • Import that Library Project as a Library Project into Flash Builder
  • Link the imported Library Project to your main Flash Builder project.
  • Make design changes in Flash Catalyst.
  • Re-export the Library Project and import it by overwriting the old Flash Builder Library Project
  • Your main Flash Builder project will be updated with the new design.

Detailed Walkthrough

So let’s say a developer has an application that they’ve created with the default components. I’ll start with something really basic:

<s:Button x="19" y="78" label="Button"/>
<s:HSlider x="210" y="31" />
<s:List x="152" y="108">
 
</s:List>
<s:TextInput x="10" y="31"/>
<s:Button x="152" y="77"/>

iterate_design_01

Clearly a great RIA in the making. But I take a lot of pride in my work and I want to use the power of Flex 4 to create a unique set of skins and components that stand out. In the ideal workflow I would be able to give this to my designer, they would open it in Catalyst, create some great components, and send it back to me. I can’t do that, but I can do some design in Catalyst and then bring in those designs in a special way. First I’ll create some great looking components in Catalyst by starting with a blank project and importing Illustrator/Photoshop assets, and then convert them to components.

itreate_design_03

After I turn all of my artwork into interactive components I am going to pop over to the library panel and start giving them usable names. By default Catalyst calls the created components “Button1″, “Button2″, “ItemRenderer1″, etc. I give them names that will mean something to the developer and help differentiate components.

iterate_design_02

Once I do that, all I have to do is export my library file into an FXPL file by right-clicking anywhere in Catalyst’s Library panel. With that done, I have the ability to import that FXPL file as a new Flex Library project in Flash Builder.

iterate_design_04

That library file contains all of the assets and skinned components I just created. In order to use those, I simply add that project to my main Flex project from the project Properties->Flex Build Path and I can start changing the skinClass attribute for my components to point to those new files.

<s:Button x="19" y="78" label="Button" skinClass="components.BlackPushButton"/>
<s:HSlider x="210" y="31" skinClass="components.MetallicSlider"/>
<s:List x="152" y="108" skinClass="components.GreyDataList">
 
</s:List>
<s:TextInput x="10" y="31" skinClass="components.MetallicTextInput"/>
<s:Button x="152" y="77" label="Button" skinClass="components.GreyButton"/>

iterate_design_05

But now the client tells us they want that black button to be an interstate sign (who knows). I have that asset in Illustrator so I can open my original Flash Catalyst file that I created the library project in and I have a couple of options. I could create a new button with a unique name or I can change the original button component using the round-tripping between Illustrator. I’ll do the latter.

iterate_design_06

Once that’s finished toggle back to the Library panel and re-export the assets making sure to overwrite the original file. Then switch back to Flash Builder and go through the import process again. By default, it will try to create a new project and just append “_1″ to the project folder. Make sure you overwrite your project by removing that. You’ll get a warning, but that’s fine.

This is where the magic happens. Without doing anything, you can run your application and you’ll automatically have those new assets. Any event handlers you’ve wired up to the button or any code you’ve created that use that button will remain unchanged; only the button graphics will change. Because the projects are linked, any change we make to our imported assets filter down to our core project.

The designer can use that original Catalyst file and the re-export process to make modifications to any asset we want. They can also create new components from artwork, create custom components, or add image assets and all of those will be available to the developer inside of that main Flex project.

iterate_design_07

This is all still kind of a work in progress, but I think this will work for some of the design-develop problems people need to solve. While the 1.0 version of Flash Catalyst will have some limitations around the Flash Builder workflow, there are still a lot of basics there that can be built on. If you’ve tried this or have other ideas on how this could work, definitely drop me an email. I’d love to hear feedback.

Screencast: Using the Library Panel in Flash Catalyst

I think the Library Panel in Flash Catalyst is one of the most important parts of the product when it comes to working in a team environment and the design-develop workflow (more on that in a later post). I’m also trying to do more small, detailed Catalyst tutorials as we ramp up to MAX, so I’ve posted a tutorial on using the Library Panel. Most of this will be pretty obvious but there are a couple of nuances to what shows up in the Library Panel so hopefully it’s valuable to folks. I suggest toggling into full screen mode so the tutorial is actually watchable.

New Fireworks CS4-Flash Catalyst Integration

fw_logo_125x125If you’re a Fireworks user you’ll be happy to know that the team has been hard at work improving the FXG export feature so you can more easily take your designs from Fireworks and use them in Flash Catalyst. The new script is available over on Adobe Labs and includes a ton of fixes to the old FXG script as well as some new functionality based on a more finalized FXG specification:

  • lineHeight for Text element was always exported as %, now it’s exported based on a value selected in Fireworks ( % or exact)
  • Tab indention was not correct for elements that were exported as bitmaps
  • Exporting invisible bitmap elements caused script errors
  • Updated Rectangle primitive object to export transformation matrix and roundness value
  • Modified / Added Application Private Data for all elements (d:userLabel , d:type, etc.)
  • Exporting effects applied on Groups and Symbols

So fear not Fireworks users, Flash Catalyst may not have native file format import for you, but you’ll still be able to use the tool you know and love and bring those designs easily into Flash Catalyst with the “Open from FXG” feature.

On the East Coast? Come Get Some Flash Catalyst Info

If you’re on the East Coast and you’re interested in Flash Catalyst then August is your month. Next week I’m going to be at DelveNYC doing a deep dive on Flash Catalyst, which will be targeted at user interaction designers. My session is on the 6th of August from 8:30 to 9:30 and registration is only $595 for a bunch of great design sessions.

For those in the Washington, DC area I’ll also be at CFUnited doing a talk on Flash Catalyst that will cover all of the basics including design-develop workflow. I’ll also be doing a talk on using Flex 4 and ColdFusion 9 as part of coverage on ColdFusion 9 with my Adobe colleagues. At CFUnited you get a double-dose of Catalyst because Dee Sadler will be talking about round tripping and wireframing. It should be fun, so sign up!

Flash Catalyst/Builder Screencast

I mentioned this in my post about the Flash Builder and Flash Catalyst Beta launches but I wanted to make sure to give props to the guys at Universal Mind. We worked with Darron Schall and Francisco Inchauste to create a good workflow demo and I think they did a really solid job. A lot of us will be using some parts of this demo on the user group tour and it includes a bunch of new features from Catalyst, from Flash Builder, and ColdFusion 9 so it does a great job of showing off the workflow. I’ll try to post the assets soon as well. I took that demo and created a screencast that shows it off.

flash_catalyst_tutorial_screen1

The screncast walks you through the basic workflow of taking a Photoshop file, importing it into Catalyst, and turning the artwork into components. Then in Flash Builder we use some of the new design-centric development features to wire up that artwork to an actual data source. All of the data is coming from a ColdFusion server using the new ORM/Hibernate functionality.

Flash Builder and Flash Catalyst Betas Now Available

Flash Builder Flash Catalyst LogoWe just dropped the bits for both the Flash Builder beta and the Flash Catalyst beta. These represent a big jump in how people are going to work with the Flex Framework and I’m happy to see the hard work of the teams now available to everyone. So grab the bits and start creating some Flash content. Important: If you installed the MAX public beta, check the bottom of this post for some instructions that will help you through some install problems that may come up.

Keep in mind that we’re still early for both Catalyst and Builder. We won’t have everything we want in Catalyst 1.0 but this beta represents a HUGE step over what some of you saw at MAX last year so we’re making a lot of progress. It’s snappy, it’s tightly integrated with the CS4 tools, and it opens up a whole world of design centric tooling for the Flex Framework. What makes this all possible are the fundamental changes to the Flex SDK for Flex 4. We’ve completely separated the logic from the look of a component which means designers and developers can collaborate without stepping on each others toe’s. We’ve abstracted the layouts so you can dynamically change the layout of components creating some very cool looking components. We’ve integrated Flash Builder with a lot of your favorite backend technologies so it’s easy to consume and generate services to connect to data.

I’ve created a screencast to help people check out the new features. It goes through the workflow of moving from a PSD to Flash Catalyst and on to Flash Builder when you want to bring in real data.

Flash Catalyst Tutorial

There are a lot of resources to make sure you get up to speed quickly using the new tools. Here’s a good list:

If you’re having trouble uninstalling the MAX preview and installing the public beta, give these steps a try:

  • Uninstall Catalyst
  • Download the Mac version of the Repair tool from this page: http://www.adobe.com/support/contact/licensing.html
  • Run the Repair tool with the default options.
  • After the Repair is complete, re-install Catalyst and enter the SN when prompted by the installer.

Kevin Lynch’s Flash Catalyst Keynote at Web 2.0 Expo

At Web 2.0 Expo we had some great news about Facebook and the Flash Platform but we also got some face time for Flash Catalyst. Kevin Lynch demoed Flash Catalyst at one of the keynotes. The buzz of the demo has been really fantastic and it was fun watching the tweets go by as he was doing the demo. They’ve uploaded the demo to blip.tv so you can check it out.

For more video goodness from Web 2.0 you can check out Beet.tv’s interview with Adrian Ludwig on the partnership with Facebook.

Tech Talk with Ryan Stewart: Adam Cath and Flash Catalyst

Another episode of Tech Talk with Ryan Stewart has been posted up on AdobeTV. This one covers Flash Catalyst and we sit down with Adam Cath on the Catalyst engineering team to talk about some of the behind the scenes work on Flash Catalyst. Adam is one of my favorite guys on the engineering team and the interview was a lot of fun. I also go through a bit of a demo at the end but if you’ve seen some of the other Flash Catalyst demos there isn’t much new. We did this right after MAX so I tried to use some MAX-themed assets.