AIR 2 Multitouch Gestures and the 3D Google Maps Flash API

I took some time over the weekend to dive into the multitouch APIs on AIR 2 and built a basic example with the Google Maps 3D API. I wired up the out of the box gestures in AIR 2 to some specific manipulations so that it goes beyond the typical move and pinch gestures that most of the multitouch mapping apps use. You can see the YouTube clip below and grab the source over on GitHub to see how easy it is to use the gesture events in AIR 2.

A couple of great places to look for more multitouch info is Christian Cantrell’s blog and Matt Legrand’s Multitouchup.com. I’m also working on an Android version of the app but there are a couple of kinks to work out.

Related posts:

  1. Multitouch AIR Applications with Intuilab
  2. Updates to the Google Maps API for Flash Including Support for Flash CS3
  3. Using FXG Assets as Custom Markers in Google Maps
  4. Google Maps Gets a Flash API
  5. No AIR Support for Google Maps Flash API
  • http://www.birnamdesigns.com David W.

    Very slick, Ryan. So seriously, what does MS Surface do that we can’t already do now too?

  • http://www.twitter.com/martinduparc Martin

    @David W.: Surface is not only a touch screen but a complete system with interactivity, connectivity and object recognition (a digital camera for example)

    The demo is nice but could run a little smoother (the touch screen might be the problem).

  • ryanstewart

    Yeah, Surface is still a lot more robust. But you could run AIR on a Surface (I think) and you’d get all the multi-touch goodness of Surface in your own application.

    In fact, I’d love to see how this did on a Surface. As Martin noted, some of the gestures were off and my hunch is that it’s because while cool, this HP monitor is kind of a cheapo touch screen.

    =Ryan
    ryan@adobe.com

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