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	<title>Comments on: Flash Gaming Summit Slides and Presentation</title>
	<atom:link href="http://blog.digitalbackcountry.com/2009/03/flash-gaming-summit-slides-and-presentation/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.digitalbackcountry.com/2009/03/flash-gaming-summit-slides-and-presentation/</link>
	<description>Ryan Stewart on the Flash Platform</description>
	<lastBuildDate>Sat, 04 Sep 2010 00:03:34 +0000</lastBuildDate>
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		<title>By: Evan</title>
		<link>http://blog.digitalbackcountry.com/2009/03/flash-gaming-summit-slides-and-presentation/comment-page-1/#comment-73001</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Thu, 26 Mar 2009 19:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1755#comment-73001</guid>
		<description>Thanks Ryan for the the link to MochiLand so we could see the 
presentation on the future of Flash.  

May I ask what Pixel Bender kernel was used for the transition effect from the photos in the 3D Carousel and if it is available on the Adobe Pixel Bender Exchange?  Is it the same example as the one shown by Lee Brimelow in Nevada that he displayed on his blog?</description>
		<content:encoded><![CDATA[<p>Thanks Ryan for the the link to MochiLand so we could see the<br />
presentation on the future of Flash.  </p>
<p>May I ask what Pixel Bender kernel was used for the transition effect from the photos in the 3D Carousel and if it is available on the Adobe Pixel Bender Exchange?  Is it the same example as the one shown by Lee Brimelow in Nevada that he displayed on his blog?</p>
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		<title>By: Leroy Frederick</title>
		<link>http://blog.digitalbackcountry.com/2009/03/flash-gaming-summit-slides-and-presentation/comment-page-1/#comment-72900</link>
		<dc:creator>Leroy Frederick</dc:creator>
		<pubDate>Thu, 26 Mar 2009 13:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1755#comment-72900</guid>
		<description>Sure thing Ryan! Thanks, I&#039;ll let other devs know so that can past on their top wants too :)</description>
		<content:encoded><![CDATA[<p>Sure thing Ryan! Thanks, I&#8217;ll let other devs know so that can past on their top wants too <img src='http://blog.digitalbackcountry.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: ryanstewart</title>
		<link>http://blog.digitalbackcountry.com/2009/03/flash-gaming-summit-slides-and-presentation/comment-page-1/#comment-72891</link>
		<dc:creator>ryanstewart</dc:creator>
		<pubDate>Thu, 26 Mar 2009 13:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1755#comment-72891</guid>
		<description>@Leroy,

Slide 25 was just a big list of some of the things we&#039;re thinking about that might be helpful to people building Flash games. We&#039;re looking for as much feedback as possible so we can prioritize that list and focus our strategy a little bit.

So there&#039;s nothing concrete you can use, but if you have a top 3 things you&#039;d like to see, feel free to email them to me and I&#039;ll pass them on!

=Ryan
ryan@adobe.com</description>
		<content:encoded><![CDATA[<p>@Leroy,</p>
<p>Slide 25 was just a big list of some of the things we&#8217;re thinking about that might be helpful to people building Flash games. We&#8217;re looking for as much feedback as possible so we can prioritize that list and focus our strategy a little bit.</p>
<p>So there&#8217;s nothing concrete you can use, but if you have a top 3 things you&#8217;d like to see, feel free to email them to me and I&#8217;ll pass them on!</p>
<p>=Ryan<br />
<a href="mailto:ryan@adobe.com">ryan@adobe.com</a></p>
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		<title>By: Leroy Frederick</title>
		<link>http://blog.digitalbackcountry.com/2009/03/flash-gaming-summit-slides-and-presentation/comment-page-1/#comment-72887</link>
		<dc:creator>Leroy Frederick</dc:creator>
		<pubDate>Thu, 26 Mar 2009 12:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=1755#comment-72887</guid>
		<description>Hi Ryan!

Thanks for the presentation at the summit, it&#039;s nice to see Adobe finally publicly acknowledge flash game developers like myself and hopefully this will increase in future!

Unfortunately, I wasn&#039;t there personally, but I got this link at the mochi forums (which is another great place for Adobe to be to keep in pulse with the needs of flash game devs).

As you mentioned the videos are bits and pieces only, so I wanted to ask you what slide 25 was about regarding &#039;How can Adobe help?&#039; like the &#039;trial/buy libraries&#039; and &#039;app store for games&#039; for example? Are these things available now that you can ask and receive from Adobe or Planned future services etc?

Also, I would like to use AIR to create download versions of games made in flash, but optional things like drm, trial/buy methods and distribution would be handy if available. I also look forward to when as3 hopefully becomes mobile compatible.

Thanks in advance!</description>
		<content:encoded><![CDATA[<p>Hi Ryan!</p>
<p>Thanks for the presentation at the summit, it&#8217;s nice to see Adobe finally publicly acknowledge flash game developers like myself and hopefully this will increase in future!</p>
<p>Unfortunately, I wasn&#8217;t there personally, but I got this link at the mochi forums (which is another great place for Adobe to be to keep in pulse with the needs of flash game devs).</p>
<p>As you mentioned the videos are bits and pieces only, so I wanted to ask you what slide 25 was about regarding &#8216;How can Adobe help?&#8217; like the &#8216;trial/buy libraries&#8217; and &#8216;app store for games&#8217; for example? Are these things available now that you can ask and receive from Adobe or Planned future services etc?</p>
<p>Also, I would like to use AIR to create download versions of games made in flash, but optional things like drm, trial/buy methods and distribution would be handy if available. I also look forward to when as3 hopefully becomes mobile compatible.</p>
<p>Thanks in advance!</p>
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