I’m working on some Flash Catalyst samples that use Illustrator instead of Photoshop and I’m finding that Illustrator is really hard. It’s also going to be a very, very powerful way to create graphics and content for Flex applications because of FXG. For those that don’t know, FXG is an XML-based graphics format that is part of the Flex Framework and works with a lot of the CS4 tools. What makes Illustrator so great is that since it’s vector based, almost anything you do can be represented as tags in FXG. FXG supports a number of Bitmap Filters and Effects but I wasn’t sure which of those you can actually create in Illustrator and have represented as a property in FXG (as opposed to a rasterized BitmapGraphic). I asked around internally and Sanjay Kumar, an engineering manager on the Illustrator team, gave me a quick rundown:
- DropShadowFilter: Stylize->Drop Shadow
- GlowFilter with Inner = true: Stylize->Inner Glow
- GlowFilter with Inner = false: Stylize->Outer Glow
- BlurFilter: Blur->Gaussian Blur
For the most part they’re pretty straightforward, but there are a few, such as BevelFilter, GradientGlowFliter, and ColorMatrixFilter that you can’t create from Illustrator. Hopefully we’ll add more in both future versions of FXG and Illustrator. There’s a ton of stuff in the FXG spec that’s worth checking out.
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