ActionScript GPX Library Updated
Simeon and I (mostly him) have been doing some work on our gpxas3 library, which lets you read and write GPX files from GPS devices. I haven’t really talked about it at all but I’m starting to use it in some of my demo projects and Simeon just checked in some changes to the trunk so I thought I’d do a quick blog post.
The library supports both GPX 1.1 and GPX 1.0 and has support for synchronous parsing of files as well as asynchronous parsing. I’m pretty sure most of the GPX generator code works but I haven’t tested it recently so there may be some bugs. On the todo list is to clean it up so I can generate decent ASDocs for it and get extensions ironed out.
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January 9th, 2009 at 5:57 pm
This is great! I’ve been wanting to write an AIR application for geocaching!
January 9th, 2009 at 6:15 pm
Really interesting, waiting for some more info about it
January 9th, 2009 at 9:53 pm
Oh, how I’d love to have an AIR version of GPSBabel. Got time for that too … Sim?
January 10th, 2009 at 9:08 pm
This looks interesting. If you could save me the trouble of digging a little further, I’m working with code that parses raw NMEA data. Would you happen to know of any util that would convert it to GPX? I’m curious to see if this library would make my life easier.