Adobe AIR, Acrobat 3D, Cocomo and a Wiimote
Update: Just got a note from Fab (I couldn’t rememeber his name or the name of the application). You can check out his blog – http://www.lafabrick.com/blog/ – and learn more about the application called Twiidee (love that name). Thanks, Fab!
In MAX Milan I got to see some of the coolest stuff being done on the Flash Platform. I think MAX Milan actually had cooler stuff than MAX San Francisco. I’ve got a couple of videos but the first round is a demo of someone who created a collaborative 3D modeling application which uses a Wiimote as the input device.
They’re using WiiFlash by Adobe’s own Thibault Imbert to create the connection between the Wii and Adobe AIR. Once in the AIR application they created a drag and drop application that uses either Acrobat 3D or Papervision to render the 3D models. As Doug shows below, you can use the Wiimote to manipulate and rotate the 3D model. But the best part is the collaboration aspect. After seeing the Cocomo keynote on day 1, they went back to the hotel room and implemented collaboration with the Cocomo SDK. They set it up so that any number of clients can connect to the server and get the real time view of the 3D model as the Wiimote moves it around. It’s a really cool use of some of the most exciting stuff in the Flash Platform. Enjoy the videos.
Posted in Adobe AIR, Rich Internet Applications, Video







December 9th, 2008 at 3:12 am
oh my god ! My english is so bad !
Thanks Ryan for the videos !
This application, named Twiidee, is a cool use of Adobe’s technologies.
More infos are available on lafabrick’s blog : http://www.lafabrick.com/blog
December 9th, 2008 at 3:29 am
That is very cool!
December 9th, 2008 at 12:03 pm
Excellent Stuff. I am very tempted to start experimenting with WiiFlash.
December 11th, 2008 at 2:43 am
Hi Ryan,
I’m finding myself wishing for an ability to use OS native code libraries, with AIR, more often than I thought I would. I know the talking point is this was avoided for cross-platform goodness, but is it something Adobe will act on? Will AIR projects be able to import and compile native OS classes directly? Or will Adobe wrap these classes into custom Adobe classes to handle cross platform compatibility? Will we be able to access system preferences, hardware devices, low level OS API’s? Thanks for any response. I’m loving the Flex plugin btw.
December 15th, 2008 at 8:03 am
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January 2nd, 2009 at 4:22 pm
Hi Lee,
You may have a look to the Merapi project (http://merapiproject.net/). From Java, you might access native code.