Time Based Animations Versus Frame Based Animations

Lee Brimelow has a very interesting discussion going on over at theWPFBlog about whether or not time-based animations are a mistake in WPF. One of the things that Microsoft touts is that unlike Flash, which uses frame-based animation, WPF uses a timer. This means that no matter what the power or speed of your machine is, the animations will all run the same. But Lee notes that this doesn’t quite work for most animations and can result in some jerky animations. The comments make for a good read and an interesting discussion.

More stuff like this all over the link blog. :)

[tags]WPF, Animations, Flash[/tags]

  • http://www.bit-101.com Keith Peters

    I talked a bit about the same subject here: http://www.bit-101.com/blog/?p=910

    Flash specific, but important things to note.

  • http://www.proftyres.com/ Ralf Michelin

    AS for me – this question was discussed for several years. There couldn’t be exact answer. It’s like say that AMD is better than Intel or other