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	<title>Comments on: Adobe Starting to Dole Out Cash?</title>
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	<link>http://blog.digitalbackcountry.com/2006/10/adobe-starting-to-dole-out-cash/</link>
	<description>Just an average guy trying to drink above average beer.</description>
	<lastBuildDate>Thu, 09 Feb 2012 06:53:00 +0000</lastBuildDate>
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		<title>By: Alessandro</title>
		<link>http://blog.digitalbackcountry.com/2006/10/adobe-starting-to-dole-out-cash/comment-page-1/#comment-1211</link>
		<dc:creator>Alessandro</dc:creator>
		<pubDate>Wed, 15 Nov 2006 14:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=547#comment-1211</guid>
		<description>Ciao

my 2 cents: Flash Games-&gt;Flash Lite-&gt;Verizon?!
(beside the other technologies!)

Alessandro</description>
		<content:encoded><![CDATA[<p>Ciao</p>
<p>my 2 cents: Flash Games-&gt;Flash Lite-&gt;Verizon?!<br />
(beside the other technologies!)</p>
<p>Alessandro</p>
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		<title>By: JD on EP</title>
		<link>http://blog.digitalbackcountry.com/2006/10/adobe-starting-to-dole-out-cash/comment-page-1/#comment-1210</link>
		<dc:creator>JD on EP</dc:creator>
		<pubDate>Tue, 31 Oct 2006 20:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=547#comment-1210</guid>
		<description>&lt;strong&gt;Adobe venture fund info&lt;/strong&gt;

Adobe venture fund info: At MAX Adobe announced it would be doing $100 million in venture funding of projects which enrich the Adobe Engagement Platform. The immediate question was, of course and en masse, &quot;How can I get some of that!?&quot; I don&#039;t have...</description>
		<content:encoded><![CDATA[<p><strong>Adobe venture fund info</strong></p>
<p>Adobe venture fund info: At MAX Adobe announced it would be doing $100 million in venture funding of projects which enrich the Adobe Engagement Platform. The immediate question was, of course and en masse, &#8220;How can I get some of that!?&#8221; I don&#8217;t have&#8230;</p>
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		<title>By: Ryan Stewart</title>
		<link>http://blog.digitalbackcountry.com/2006/10/adobe-starting-to-dole-out-cash/comment-page-1/#comment-1209</link>
		<dc:creator>Ryan Stewart</dc:creator>
		<pubDate>Tue, 31 Oct 2006 18:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=547#comment-1209</guid>
		<description>Thanks Rajat and David,

I had thought that Adobe Ventures was being discontinued and a new entity (still inside Adobe) would be investing the allotted $100 million. Good to see that Adobe Ventures is still running the show and that the partnership with Granite seems to be in tact.

David, I&#039;ve been in touch with PR, but if you have any other on the record comments with more info about the fund, I&#039;d love to hear them. I&#039;m hoping to set up a post over on ZDNet about the announcement and answer some of the questions that have been floating around.

Renaun, is this the first instance of Apollo on a resume? Seems like it might be close. :)</description>
		<content:encoded><![CDATA[<p>Thanks Rajat and David,</p>
<p>I had thought that Adobe Ventures was being discontinued and a new entity (still inside Adobe) would be investing the allotted $100 million. Good to see that Adobe Ventures is still running the show and that the partnership with Granite seems to be in tact.</p>
<p>David, I&#8217;ve been in touch with PR, but if you have any other on the record comments with more info about the fund, I&#8217;d love to hear them. I&#8217;m hoping to set up a post over on ZDNet about the announcement and answer some of the questions that have been floating around.</p>
<p>Renaun, is this the first instance of Apollo on a resume? Seems like it might be close. <img src='http://blog.digitalbackcountry.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Renaun Erickson</title>
		<link>http://blog.digitalbackcountry.com/2006/10/adobe-starting-to-dole-out-cash/comment-page-1/#comment-1208</link>
		<dc:creator>Renaun Erickson</dc:creator>
		<pubDate>Tue, 31 Oct 2006 14:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=547#comment-1208</guid>
		<description>Its interesting that BunchBall has &quot;Apollo&quot; in their Job description for a &quot;Client Software Engineer&quot;.</description>
		<content:encoded><![CDATA[<p>Its interesting that BunchBall has &#8220;Apollo&#8221; in their Job description for a &#8220;Client Software Engineer&#8221;.</p>
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		<title>By: David</title>
		<link>http://blog.digitalbackcountry.com/2006/10/adobe-starting-to-dole-out-cash/comment-page-1/#comment-1207</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 31 Oct 2006 13:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=547#comment-1207</guid>
		<description>Hi Ryan,

Adobe Ventures has been around for a while and made many investments over the years.  We invest together with other high quality VC firms, such as Granite.  The $100M fund that we announced is an extension of that effort.  Run by the same (great) team in Adobe Ventures.

I think they will put up some more info on the site soon (FAQ about the new $100M fund, etc.).

HTH,
David
Adobe</description>
		<content:encoded><![CDATA[<p>Hi Ryan,</p>
<p>Adobe Ventures has been around for a while and made many investments over the years.  We invest together with other high quality VC firms, such as Granite.  The $100M fund that we announced is an extension of that effort.  Run by the same (great) team in Adobe Ventures.</p>
<p>I think they will put up some more info on the site soon (FAQ about the new $100M fund, etc.).</p>
<p>HTH,<br />
David<br />
Adobe</p>
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		<title>By: Rajat Paharia</title>
		<link>http://blog.digitalbackcountry.com/2006/10/adobe-starting-to-dole-out-cash/comment-page-1/#comment-1206</link>
		<dc:creator>Rajat Paharia</dc:creator>
		<pubDate>Tue, 31 Oct 2006 07:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=547#comment-1206</guid>
		<description>Hey Ryan -

Adobe&#039;s investment in Bunchball has been in the works for some time, and the first I heard of the $100 million for Apollo companies was when I saw the MAX announcement. That said, we&#039;re very excited about Apollo and the opportunity to put social gaming on the desktop. And I have no idea what internal account Adobe&#039;s investment came out of :) I&#039;ll find out more.

JesterXL - We&#039;ve changed the business a LOT since you last took a look at Bunchball. Weâ€™re currently focused on &quot;social gaming&quot;, providing multi-player casual gaming as a hosted service to social networks, personals sites, and communities of all sizes. We enable site members to quickly and seamlessly start and play games with each other without leaving the host site, increasing retention and stickiness. And weâ€™ve made integration a snap.

So weâ€™re currently what youâ€™d call a b2b2c company - we provide social gaming services to sites, which they provide to their visitors &amp; members. Weâ€™re currently not trying to create our own destination site - http://www.bunchball.com is largely for demo purposes at the moment, and doesnâ€™t showcase the full range of integration options.

This is in stark contrast to earlier models we explored around widgets, our own destination site and providing an open platform for Flash devs to build on. We still plan to support the open platform in the future, but for now we are developing our own content and working with select partners.

Let me know if either of you want a quick demo sometime.

btw - we&#039;re growing our team and are looking for a hotshot Flash developer and a creative director: http://www.bunchball.com/about/jobs.html

best, - rajat</description>
		<content:encoded><![CDATA[<p>Hey Ryan -</p>
<p>Adobe&#8217;s investment in Bunchball has been in the works for some time, and the first I heard of the $100 million for Apollo companies was when I saw the MAX announcement. That said, we&#8217;re very excited about Apollo and the opportunity to put social gaming on the desktop. And I have no idea what internal account Adobe&#8217;s investment came out of <img src='http://blog.digitalbackcountry.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ll find out more.</p>
<p>JesterXL &#8211; We&#8217;ve changed the business a LOT since you last took a look at Bunchball. Weâ€™re currently focused on &#8220;social gaming&#8221;, providing multi-player casual gaming as a hosted service to social networks, personals sites, and communities of all sizes. We enable site members to quickly and seamlessly start and play games with each other without leaving the host site, increasing retention and stickiness. And weâ€™ve made integration a snap.</p>
<p>So weâ€™re currently what youâ€™d call a b2b2c company &#8211; we provide social gaming services to sites, which they provide to their visitors &amp; members. Weâ€™re currently not trying to create our own destination site &#8211; <a href="http://www.bunchball.com" rel="nofollow">http://www.bunchball.com</a> is largely for demo purposes at the moment, and doesnâ€™t showcase the full range of integration options.</p>
<p>This is in stark contrast to earlier models we explored around widgets, our own destination site and providing an open platform for Flash devs to build on. We still plan to support the open platform in the future, but for now we are developing our own content and working with select partners.</p>
<p>Let me know if either of you want a quick demo sometime.</p>
<p>btw &#8211; we&#8217;re growing our team and are looking for a hotshot Flash developer and a creative director: <a href="http://www.bunchball.com/about/jobs.html" rel="nofollow">http://www.bunchball.com/about/jobs.html</a></p>
<p>best, &#8211; rajat</p>
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	<item>
		<title>By: Owen van Dijk</title>
		<link>http://blog.digitalbackcountry.com/2006/10/adobe-starting-to-dole-out-cash/comment-page-1/#comment-1205</link>
		<dc:creator>Owen van Dijk</dc:creator>
		<pubDate>Tue, 31 Oct 2006 07:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=547#comment-1205</guid>
		<description>I&#039;ve seen some jobpostings on the FlashGameCoders list two months ago announcing that they received funding and were looking for Flash Game Developers (with AS3 and Flex experience which was what obviously caught my interest )</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen some jobpostings on the FlashGameCoders list two months ago announcing that they received funding and were looking for Flash Game Developers (with AS3 and Flex experience which was what obviously caught my interest )</p>
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	<item>
		<title>By: JesterXL</title>
		<link>http://blog.digitalbackcountry.com/2006/10/adobe-starting-to-dole-out-cash/comment-page-1/#comment-1204</link>
		<dc:creator>JesterXL</dc:creator>
		<pubDate>Tue, 31 Oct 2006 05:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.digitalbackcountry.com/?p=547#comment-1204</guid>
		<description>Somewhat related to your post, Bunch Ball has promise because it solves a niche problem a lot of us Flash / Flex devs have.

The need for a no-hassle &amp; inexpensive, multi-user server.

Building games for a community based on Flash all centered around a single account is great.  Shockwave.com and Atom Films sort of did this, but not with a solid, single experience.  Gary Rosenzweig(sp?) had something similiar, but his site was a bunch of games with no accounts, no singular entry point, with a scattered community.

When I saw an early build of Bunch Ball, I was impressed with the idea: Any Flash dev can easily tap into an XMLSocket, for free... AND make dough?  Huh?  Awesome!

The vision seemed kind of large, though, almost overreaching.  I&#039;m glad for their president the investors didn&#039;t agree with me.

If Flash Media Server was cheaper for using the real-time data specifically, I bet you more initiatives like this would spawn... hell, maybe even Bunch Ball would of used FMS instead of XMLSocket!

Good on Bunch Ball, and spread the bling!!!</description>
		<content:encoded><![CDATA[<p>Somewhat related to your post, Bunch Ball has promise because it solves a niche problem a lot of us Flash / Flex devs have.</p>
<p>The need for a no-hassle &amp; inexpensive, multi-user server.</p>
<p>Building games for a community based on Flash all centered around a single account is great.  Shockwave.com and Atom Films sort of did this, but not with a solid, single experience.  Gary Rosenzweig(sp?) had something similiar, but his site was a bunch of games with no accounts, no singular entry point, with a scattered community.</p>
<p>When I saw an early build of Bunch Ball, I was impressed with the idea: Any Flash dev can easily tap into an XMLSocket, for free&#8230; AND make dough?  Huh?  Awesome!</p>
<p>The vision seemed kind of large, though, almost overreaching.  I&#8217;m glad for their president the investors didn&#8217;t agree with me.</p>
<p>If Flash Media Server was cheaper for using the real-time data specifically, I bet you more initiatives like this would spawn&#8230; hell, maybe even Bunch Ball would of used FMS instead of XMLSocket!</p>
<p>Good on Bunch Ball, and spread the bling!!!</p>
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